Fate Spheres
It is assumed that every character met with the Host when they were first brought into this level of the Abyss. At that time, the rules of the Crucible of Fate were explained to your character by the Host and in his endless generosity, he provided each contestant six Fate Spheres. Fate Spheres are a powerful homebrew magic item that will increase each contestant’s survivability considerably. Visually, Fate Spheres manifest as magical glass orbs about two inches in diameter that contain a number of glowing, drifting spheres of energy pulsing and winding within a dark, shadowy core.
How to Use a Fate Sphere
It is important to note that after a Fate Sphere is used, it shatters and is consumed in the process. Each Fate Sphere can be used once to initiate any of the following effects:
- Cause any one roll to be made with advantage
- Cause any one roll to be made with disadvantage
- Re-roll any one roll, and choose the more desired result
- Provide a player with 1 minute of uninterrupted quiet time to think
- To negate the use of another player's Fate Sphere
- To initiate a Social Roll (explained below) on another character
- To taunt a creature to attack you; and finally
- To initiate a Soul Binding (explained below) with another contestant or established group of Soulbound characters
Fate Sphere's Are Non-Transferrable
Please note, a contestant’s Fate Spheres are spiritually linked to them and cannot be exchanged, stolen, traded, or in any other way provided to another contestant. Upon a contestant’s death, any remaining Fate Spheres dissolve instantly, making it impossible for another contestant to loot them from the newly deceased contestant.
At this point, each contestant is ready to compete in The Crucible of Fate. Although the contestants change in every episode, the format of the show remains consistent. Before detailing the episode format, I will first explain the three games that will be played in every episode of CoF.