In my games, I only use Critical Hits for Attack Rolls. To assure that a Critical Hit does a decent amount of damage, the initial weapon damage is maxed and then damage is rolled normally. All additional damage dice that are added to an attack would be doubled as per RaW. For example, if a character rolled a crit while attacking with a Shortsword, the damage would be 1d6 (normal weapon damage) +6 (maxed damage on the damage die) + modifiers. Any damage that can be added due to abilities, spells, etc would just have their damage dice doubled. So a Sneak attack that would normally add 2d6, would add 4d6 damage on a Crit.
Spells that require an Attack roll are also subject to the initial damage dice being maxed.
Skill Checks, Ability Checks, or any other checks other than Attack Rolls use the total of the roll plus modifiers and do not automatically succeed with a 20, nor do they automatically fail with a with a 1.
At the moment that it becomes clear that a character is about to die, they will be given an opportunity to provide a valid, relevant, applicable, rules appropriate reason why they should not die. If no such reason exists, then the character’s death is described in gruesome detail by the Host and they are eliminated from the game.
When a contestant dies, their inventory remains on their corpse until claimed by another contestant or creature.
Contestants can use one Fate Sphere each to Soulbind to one another. A third contestant could use a Fate Sphere to Soulbind to a willing, existing Soulbound pair. Soulbound contestants are choosing to be allies, vowing not to harm one another so long as they both remain alive.
Social Rolls are Skill Checks that can be used to influence and manipulate other contestants, including Intimidation, Persuasion and Deception. Social Rolls can be used to force other contestants to act in a manner that the initiator of the Social Roll desires, within limitations.
To initiate a Social Roll, a contestant must use a Fate Sphere. Then a contested roll is made between initiator’s manipulation and target’s resistance as per below:
The victim of a successful Social Roll can choose to go along with the consequences or if they wish to resist the manipulation, can use a Fate Sphere at any time to roll another resistance check to once again try to beat the Initiator’s original manipulation roll.